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This would be the most common preset when creating a glass material. A real window material would have full transmission and zero roughness.

For even more realistic results, you can use a custom shader like the one from pmndrs/drei.

glass

Transmissive materials like Three.js's MeshPhysicalMaterial and Drei's MeshTransmissionMaterial are good for glass materials. However you might want to consider using a transparent material or a baked texture for performance reasons.

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