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This would be the most common preset when creating a glass material. A real window material would have full transmission and zero roughness.
For even more realistic results, you can use a custom shader like the one from pmndrs/drei.
glass
Transmissive materials like Three.js's MeshPhysicalMaterial and Drei's MeshTransmissionMaterial are good for glass materials. However you might want to consider using a transparent material or a baked texture for performance reasons.
- three.js version: 169
- fps: 0.0
- draw calls: 0
- triangles: 0
- textures: 0
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